![]() Simply following those rules and keeping the pattern moving is all it will take to beat the game. ![]() ![]() Get in good enough with one character and they're refer another character to your town as well, which of course means that you'll have an additional tenant for your city, and you can meet your victory requirements to put together a winning neighborhood. Represented by a quaint little bar graph that shows how close of a relationship you have with a particular person, speaking with a resident often (via your cell phone) and conforming to their needs ups your status with them and in turn raises your town approval rating. While you must also lay the groundwork for commercial buildings, industrial areas, playgrounds, and the like, your success is just as reliant on your communication skills with the townspeople. It's not conducive to a harmonious neighborhood. Should you build more streets than needed, people who are not on your list will show up and reside wherever they want. You can only build the road you require for your new residents to reach their homes and no more. The difference between a good neighborhood and a bad one, carefully planning your area is more than simple zoning. Just like that, the topsoil will be zoned and in a matter of minutes your new tenants house will be built. Handled in the identical way that laying a road is, standing in the area you'd like their home to appear and pressing X is all it takes. Assuming you've planned your roads exactly as you like however, you must then quickly find the residents on your application list and build their houses as soon as possible. It's a poor design choice for a game of this type to be sure, and the single greatest detriment in the whole shebang. Draw your line in a spot you didn't mean too, and that's all she wrote the road will appear there no matter what with no way for you to delete it. Unfortunately, this is one of the game's biggest drawbacks - as there's no way to correct a mistake if you make one. Used to designate what area of the map you'd like your roads to appear in, the chalk is used like a standard third-person paint program as you press X and move in the direction of your choice to lay the path of the pavement. To build your city, you'll need two specific items: Your Resident Applications list and the Magic Chalk. If that doesn't make any sense to you yet, don't worry. Broken into two different mechanics, managing your city effectively is all a matter of building placement, people collection skills, and cell phone abuse. Though it may appear a bit daunting at first, getting the hang of everything only takes about an hour or so especially when you realize how Metropolismania's cause-and-effect system really works. I swear I'm not making this up! Quirky as the plot may sound, the game itself is pretty straightforward. If accomplished, all of mankind will be saved and find itself in debt to your fantastic collection social skills. Luckily, you and your friends at the Secret Mission Headquarters have the answer to the world's plight - build new cities full of close friends and happy relationships. Bogged down by the greatest enemy of all time (which actually turns out to be "convenience"), the world is no longer communicating with each other and is on course with disaster. Laid out across five large areas, the game puts you in command of the Metropolis Maker a yellow-suited top hat wearing overachiever who was chosen out of a billion other candidates to save the planet from destruction. Gameplay Best described as a cross between SimCity and Nintendo's Animal Crossing, Metropolismania prides itself on the importance of creating friendships with the residents of your town. And as much as it pains me to admit - I kind of like it. ![]() Yet surprisingly, the more I play through the game's multiple missions and collection of friendly towns, I can't help but to grow a little attached to it. ![]() Needless to say, this particular piece of inexpensive software is rife with technical issues, control problems, and a graphical presentation that puts the genre light years behind. ![]()
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